![]() ![]() Sound Mixer separated to a second thread from the drawing pipeline to give the Mixer more time for processing.Swift for UI drawing, audio callback and input processing.Just envision the possibilities that could be achieved with such resources at our disposal. It served as a glimpse into the untapped potential that could be unlocked if we were granted access to the device's GPU. The primary objective of this project was to demonstrate the remarkable capabilities of the Apple Watch, even when operating in software rendering mode. This initial idea sparked the beginning of the project, and ByteOverlord enthusiastically began refining the different elements of this game port, ensuring every aspect received meticulous attention. ![]() Our vision was to create a port that not only captured the essence of the original 1996 Quake release but also provided a gaming experience akin to a polished commercial product. Upon closer examination, we realized that a few adjustments were required in terms of controls and optimizing the game to run in fullscreen mode. Our team became highly interested in MyOwnClone's quake_watch port and immediately recognized the immense potential that the Apple Watch had for gaming. This port started from the original Quake Watch port by Tomas "MyOwnClone" Vymazal. Providing a gaming experience that can be enjoyed while on the move complete with optional music tracks. This game port supports both the shareware and registered versions of Quake. ![]() Watch_Quake is a Quake 1 port specifically designed for Apple Watch, incorporating software rendering and functional audio playback capabilities. ![]()
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